Recent advancements in generative AI and multi-view reconstruction have paved the way for rapid 3D content generation. However, practical applications in fields such as robotics, design, augmented reality (AR), virtual reality (VR), and gaming require these 3D models to be manipulated in a physically plausible manner, according to NVIDIA Technical Blog.
Challenges in Traditional Physics Simulation
Traditional physics simulation algorithms, designed for well-conditioned, manually curated geometries like tetrahedralized volumetric meshes, face significant challenges in handling the diverse and often messy input geometries produced by modern 3D content generation techniques.
Introduction of Simplicits in Kaolin Library
To address these challenges, the latest release of the NVIDIA Kaolin Library incorporates a state-of-the-art technique called Simplicits. This unified representation allows for physics simulations on a wide range of geometries, including messy meshes, point clouds, and learned representations such as Gaussian Splats and Neural Radiance Fields (NeRFs).
API for Different User Levels
The Kaolin physics API offers two levels of abstraction for utilizing Simplicits. Physics experts can leverage the low-level functionality, while generative AI developers can utilize a more accessible high-level API.
Interactive Simulations and Applications
A demonstration video showcases elastic simulations on various meshes, including an interactive simulation of a chair model in real-time within a Jupyter notebook. This capability facilitates rapid prototyping of new interactive applications for the diverse geometric representations emerging from AI research. Additionally, users can pass splat segments into Simplicits to simulate complex objects, as illustrated by the simulation of a Gaussian splat of an apple.
Advanced Muscle Simulation
The video also highlights muscle simulation using Simplicits, demonstrating the volumetric motion of bones and anisotropic muscle fibers. Simplicits can effectively manage material heterogeneity between bones and muscles, providing a robust solution for simulating complex biological structures. For further details, users can refer to the muscle simulation tutorial.
Conclusion
Representation-agnostic physics simulation is now available in the NVIDIA Kaolin Library. Interested users can join the SIGGRAPH 2024 conference to learn more about Simplicits and the latest 3D deep learning technologies added to the Kaolin Library.
For more information, users can engage with the 3D deep learning community on the NVIDIA Kaolin forum.
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